CS 547/Game Design Final Project
For our team project, we designed a multi-player turn-based strategy game. The game may be played across a network, or, in one player mode, each enemy unit is controlled by a real-time AI. Each Soar agent makes decisions based on rules we supplied for each unit. Rather than following a script, each agent is responding to the environment, pursuing goals, and can potentially cache information about previous behavior to perform better in the future.